September 2015 Video Game Reviews

Card Hunter

Airscape: The Fall of Gravity

Reviewed on: PC
Street: 08.11

Airspace: The Fall of Gravity is a beautifully unique platformer about an octopus and his other aquatic friends who get abducted by a mechanical alien race. You play as a space octopus (an octopus with an H20 helmet) who must jump, dodge and run through insane landscapes to rescue its friends and other critters. What makes this game unique is that there is no “downside” to gravity: Instead of being constantly grounded to one side of the screen, the entire screen rotates as you jump and swim to other parts of the levels. I’ll admit that it’s a bit jarring at first and takes a few levels to get used to—especially when you get into the more difficult zones—but once you adjust to it, you can really use it to your advantage. The game features 18 zones with various landscapes—from oceans to mechanical worlds—and over 60 levels. This game is beautifully done and strangely adorable. Airscape also includes its own orchestral soundtrack, which is just as stunning as the game. The sound effects are epic. The attention to detail is really quite spectacular—I enjoyed every aspect of this game. If you like platformers and Super Mario games, I highly recommend this one. –Nicole Stephenson

Card Hunter
Blue Manchu

Reviewed on: PC (exclusive)
Street: 07.13

It’s hard not to cringe when the words “free-to-play” pop up on a game’s description, but Card Hunter is one of the few free-to-play games that don’t make me want to punch it in the face. In fact, it just might be brilliant. The game’s environment hearkens back to the days of tabletop RPGs—you’re playing a turn-based, tactical fantasy adventure, but it’s all laid out with a series of miniatures and foldable game boards. Your opponent is Gary, an insecure Game Master who nurses a hopeless crush on the pizza delivery girl. One of the game’s biggest strengths is the card-collecting aspect, the majority of which is totally free. Rather than building an entire deck of spells and attacks, each character earns new weapons and armor that automatically add certain cards into the overall deck. It combines all of the analytical fun of creating the right weapon/armor combos with the typical geek’s inborn desire to collect more powerful cards. It all adds up to some seriously fun tactical combat scenarios, which are punctuated with Gary’s snarky comments. The game also offers competitive and cooperative multiplayer—perfect for showing off all of your sweet loot on the field of battle. –Alex Springer

Guild of Dungeoneering
Gambrinous / Versus Evil

Reviewed on: PC (exclusive)
Street: 07.14

Guild of Dungeoneering wants to be so many awesome things at once. It’s a simplified RPG that plays out like a solo board game, yet it features a unique deck-building mechanic inspired by Dominion or, perhaps more accurately, Thunderstone. In Guild of Dungeoneering, you manage the growth and development of a guild of adventurers who run quests, slay monsters and grab gold to benefit the guild. While this is some seriously well-trod territory, the twist is that the player creates the dungeons, while an adventurer bumbles through it and fights the monsters that the player has placed in their way. Each class of adventurer comes with their own base deck of combat actions, but grabbing equipment adds new cards to the deck, giving you a small degree of customization over your character. I just wish it were possible to look at or customize these decks when selecting a class. Much like any card game, there’s a lot of random chance and variance that can stand between the player and victory, but if you like your RPGs lighthearted, silly and charming, Guild of Dungeoneering will scratch that itch. –Henry Glasheen

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